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Champak Vol K-12
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Vol K-12.iso
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taz
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global.ini
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INI File
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2012-08-27
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4KB
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382 lines
[Menu]
Start=New Game
Credits=Credits
Exit=Exit
MOD=Menu.s3m
[Credits]
MOD=Credits.s3m
[Game]
Heading=Lives %2d Health %3d Points %s
GodMode=0
NoTiles=0
;LookTileCount=3
StartLevel=1
[Summary]
Points=%d Points of %d
Enemies=%d Enemies of %d
Time=Time: %d min %d sec
[StateMsg]
GetReady=Get ready
GameOver=Game Over
Pause=Pause
LevelComplete=Level completed!
[Player]
WalkSpeed=288
FallSpeed=432
JumpHeight=144
AutomoveFactor=6
AnimSpeed=12
FloatTime=250
AutomoveAnimSpeed=12
Z=4
Lives=1
MaxLives=5
TestWidth=34
[PlayerDust]
Z=100
AnimSpeed=20
[PlayerTrace]
Z=4
AnimSpeed=3
[InfoSprite]
AnimSpeed=6
[Level1]
1=Use arrow keys to walk around
2=Press the control key to jump
3=Use trampolines to reach higher areas
4=Press control and shift for wider jumps
5=Elevators are helpful
6=Press the down key during a jump to initiate a special move
7=Collect as many coins as possible
8=Jump on enemies to kill them. This works only if you press the down key at the highest point. Some need more than one hit!
9=Beam me up!
MOD=Song1.s3m
Name=Easy does it!
[Level2]
Name=Get Lost!
1=Level design by MEZ!
2=Get dizzy !!!
MOD=Song2.s3m
[Level3]
1=If you can't pass the fire, find the trigger!
2=Triggers will change certain areas!
MOD=Song3.s3m
Name=Franks's Castle
[Level4]
1=Find the switch to start the elevators!
2=You've found the elevator trigger!
3=You need keycards to turn off the laser locks!
Name=Alien Ship
MOD=Song2.s3m
[Enemy80]
DX=32
DY=0
Z=3
AnimSpeed=6
Damage=25
HitCount=2
[Enemy81]
DX=-32
DY=0
Z=3
AnimSpeed=6
Damage=25
HitCount=2
[Enemy82]
DX=48
DY=8
Z=3
AnimSpeed=3
Damage=50
HitCount=1
[Enemy83]
DX=-48
DY=-8
Z=3
AnimSpeed=3
Damage=50
HitCount=1
[Enemy84]
DX=32
DY=0
Z=3
AnimSpeed=4
Damage=35
HitCount=1
[Enemy85]
DX=-32
DY=0
Z=3
AnimSpeed=4
Damage=25
HitCount=1
[Enemy86]
;Mine
DX=0
DY=4
Z=3
AnimSpeed=0
Damage=100
HitCount=999
[Enemy88]
;Dragonito
DX=48
Z=3
AnimSpeed=11
Damage=25
HitCount=3
[Enemy89]
;Dragonito
DX=-48
Z=3
AnimSpeed=8
Damage=25
HitCount=3
[Enemy8A]
;Yoshi
DX=48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[Enemy8B]
;Yoshi
DX=-48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[Enemy8C]
;MassMouth
DX=48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[Enemy8D]
;MassMouth
DX=-48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[Enemy8E]
;REGULT
DX=48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[Enemy8F]
;REGULT
DX=-48
Z=3
AnimSpeed=8
Damage=25
HitCount=1
[ObjectsB0]
Z=2
AnimSpeed=4
JumpTiles=5
[ObjectsB1]
Z=2
AnimSpeed=4
JumpTiles=6
[ObjectsB2]
Z=2
AnimSpeed=4
JumpTiles=7
[ObjectsB3]
Z=2
AnimSpeed=4
JumpTiles=8
[ObjectsB4]
Z=2
AnimSpeed=4
JumpTiles=9
[ObjectsB5]
Z=2
AnimSpeed=4
JumpTiles=10
[Platform90]
Image=Platform1
Z=2
DX=64
DY=0
DistanceX=10
DistanceY=0
AnimSpeed=16
[Platform91]
Image=Platform1
Z=2
DX=0
DY=64
DistanceX=0
DistanceY=8
AnimSpeed=16
[Platform9F]
Image=Platform1
Z=2
DX=0
DY=0
DistanceX=0
DistanceY=20
AnimSpeed=16
[PlatformTrigger4F]
DX=0
DY=64
Z=1
AnimSpeed=3
[GoodiesE0]
Health=100
AnimSpeed=12
Z=2
[GoodiesE1]
Health=10
AnimSpeed=10
Z=2
[GoodiesE2]
Health=25
AnimSpeed=10
Z=2
[BadiesD0]
Damage=-100
AnimSpeed=6
Z=2
[BadiesD1]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD2]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD3]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD4]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD5]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD6]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD7]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD8]
Damage=-25
AnimSpeed=1
Z=2
[BadiesD9]
Damage=-50
AnimSpeed=1
Z=0
[PointsC0]
AnimSpeed=16
Z=2
Value=25
[PointsC1]
AnimSpeed=12
Z=2
Value=50
[PointsC2]
AnimSpeed=8
Z=2
Value=100
[Trigger10]
Image=Stop
TriggerValue=0
TileOn=31
TileOff=37
BoundsOn=1
BoundsOff=0
Z=2
AnimSpeed=1
[Trigger11]
Image=Stop
TriggerValue=0
TileOn=7
TileOff=0
BoundsOn=15
BoundsOff=0
Z=2
AnimSpeed=1
[Blocks]
AnimSpeed=3
HitCount=1
Z=3
[LaserLocks]
AnimSpeed=10
Z=3
[Keycards]
AnimSpeed=3
Z=3