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INI File  |  2012-08-27  |  4KB  |  382 lines

  1. [Menu]
  2. Start=New Game
  3. Credits=Credits
  4. Exit=Exit
  5. MOD=Menu.s3m
  6.  
  7. [Credits]
  8. MOD=Credits.s3m
  9.  
  10. [Game]
  11. Heading=Lives %2d Health %3d Points %s
  12. GodMode=0
  13. NoTiles=0
  14. ;LookTileCount=3
  15. StartLevel=1
  16.  
  17. [Summary]
  18. Points=%d Points of %d
  19. Enemies=%d Enemies of %d
  20. Time=Time: %d min %d sec
  21.  
  22. [StateMsg]
  23. GetReady=Get ready
  24. GameOver=Game Over
  25. Pause=Pause
  26. LevelComplete=Level completed!
  27.  
  28. [Player]
  29. WalkSpeed=288
  30. FallSpeed=432
  31. JumpHeight=144
  32. AutomoveFactor=6
  33. AnimSpeed=12
  34. FloatTime=250
  35. AutomoveAnimSpeed=12
  36. Z=4
  37. Lives=1
  38. MaxLives=5
  39. TestWidth=34
  40.  
  41. [PlayerDust]
  42. Z=100
  43. AnimSpeed=20
  44.  
  45. [PlayerTrace]
  46. Z=4
  47. AnimSpeed=3
  48.  
  49.  
  50. [InfoSprite]
  51. AnimSpeed=6
  52.  
  53. [Level1]
  54. 1=Use arrow keys to walk around
  55. 2=Press the control key to jump
  56. 3=Use trampolines to reach higher areas
  57. 4=Press control and shift for wider jumps
  58. 5=Elevators are helpful
  59. 6=Press the down key during a jump to initiate a special move
  60. 7=Collect as many coins as possible
  61. 8=Jump on enemies to kill them. This works only if you press the down key at the highest point. Some need more than one hit!
  62. 9=Beam me up!
  63. MOD=Song1.s3m
  64. Name=Easy does it!
  65.  
  66. [Level2]
  67. Name=Get Lost!
  68. 1=Level design by MEZ!
  69. 2=Get dizzy !!!
  70. MOD=Song2.s3m
  71.  
  72. [Level3]
  73. 1=If you can't pass the fire, find the trigger!
  74. 2=Triggers will change certain areas!
  75. MOD=Song3.s3m
  76. Name=Franks's Castle
  77.  
  78. [Level4]
  79. 1=Find the switch to start the elevators!
  80. 2=You've found the elevator trigger!
  81. 3=You need keycards to turn off the laser locks!
  82. Name=Alien Ship
  83. MOD=Song2.s3m
  84.  
  85. [Enemy80]
  86. DX=32
  87. DY=0
  88. Z=3
  89. AnimSpeed=6
  90. Damage=25
  91. HitCount=2
  92.  
  93. [Enemy81]
  94. DX=-32
  95. DY=0
  96. Z=3
  97. AnimSpeed=6
  98. Damage=25
  99. HitCount=2
  100.  
  101. [Enemy82]
  102. DX=48
  103. DY=8
  104. Z=3
  105. AnimSpeed=3
  106. Damage=50
  107. HitCount=1
  108.  
  109. [Enemy83]
  110. DX=-48
  111. DY=-8
  112. Z=3
  113. AnimSpeed=3
  114. Damage=50
  115. HitCount=1
  116.  
  117. [Enemy84]
  118. DX=32
  119. DY=0
  120. Z=3
  121. AnimSpeed=4
  122. Damage=35
  123. HitCount=1
  124.  
  125. [Enemy85]
  126. DX=-32
  127. DY=0
  128. Z=3
  129. AnimSpeed=4
  130. Damage=25
  131. HitCount=1
  132.  
  133. [Enemy86]
  134. ;Mine
  135. DX=0
  136. DY=4
  137. Z=3
  138. AnimSpeed=0
  139. Damage=100
  140. HitCount=999
  141.  
  142. [Enemy88]
  143. ;Dragonito
  144. DX=48
  145. Z=3
  146. AnimSpeed=11
  147. Damage=25
  148. HitCount=3
  149.  
  150. [Enemy89]
  151. ;Dragonito
  152. DX=-48
  153. Z=3
  154. AnimSpeed=8
  155. Damage=25
  156. HitCount=3
  157.  
  158. [Enemy8A]
  159. ;Yoshi
  160. DX=48
  161. Z=3
  162. AnimSpeed=8
  163. Damage=25
  164. HitCount=1
  165.  
  166. [Enemy8B]
  167. ;Yoshi
  168. DX=-48
  169. Z=3
  170. AnimSpeed=8
  171. Damage=25
  172. HitCount=1
  173.  
  174. [Enemy8C]
  175. ;MassMouth
  176. DX=48
  177. Z=3
  178. AnimSpeed=8
  179. Damage=25
  180. HitCount=1
  181.  
  182. [Enemy8D]
  183. ;MassMouth
  184. DX=-48
  185. Z=3
  186. AnimSpeed=8
  187. Damage=25
  188. HitCount=1
  189.  
  190. [Enemy8E]
  191. ;REGULT
  192. DX=48
  193. Z=3
  194. AnimSpeed=8
  195. Damage=25
  196. HitCount=1
  197.  
  198. [Enemy8F]
  199. ;REGULT
  200. DX=-48
  201. Z=3
  202. AnimSpeed=8
  203. Damage=25
  204. HitCount=1
  205.  
  206. [ObjectsB0]
  207. Z=2
  208. AnimSpeed=4
  209. JumpTiles=5
  210.  
  211. [ObjectsB1]
  212. Z=2
  213. AnimSpeed=4
  214. JumpTiles=6
  215.  
  216. [ObjectsB2]
  217. Z=2
  218. AnimSpeed=4
  219. JumpTiles=7
  220.  
  221. [ObjectsB3]
  222. Z=2
  223. AnimSpeed=4
  224. JumpTiles=8
  225.  
  226. [ObjectsB4]
  227. Z=2
  228. AnimSpeed=4
  229. JumpTiles=9
  230.  
  231. [ObjectsB5]
  232. Z=2
  233. AnimSpeed=4
  234. JumpTiles=10
  235.  
  236. [Platform90]
  237. Image=Platform1
  238. Z=2
  239. DX=64
  240. DY=0
  241. DistanceX=10
  242. DistanceY=0
  243. AnimSpeed=16
  244.  
  245. [Platform91]
  246. Image=Platform1
  247. Z=2
  248. DX=0
  249. DY=64
  250. DistanceX=0
  251. DistanceY=8
  252. AnimSpeed=16
  253.  
  254. [Platform9F]
  255. Image=Platform1
  256. Z=2
  257. DX=0
  258. DY=0
  259. DistanceX=0
  260. DistanceY=20
  261. AnimSpeed=16
  262.  
  263. [PlatformTrigger4F]
  264. DX=0
  265. DY=64
  266. Z=1
  267. AnimSpeed=3
  268.  
  269.  
  270. [GoodiesE0]
  271. Health=100
  272. AnimSpeed=12
  273. Z=2
  274.  
  275. [GoodiesE1]
  276. Health=10
  277. AnimSpeed=10
  278. Z=2
  279.  
  280. [GoodiesE2]
  281. Health=25
  282. AnimSpeed=10
  283. Z=2
  284.  
  285. [BadiesD0]
  286. Damage=-100
  287. AnimSpeed=6
  288. Z=2
  289.  
  290. [BadiesD1]
  291. Damage=-25
  292. AnimSpeed=1
  293. Z=2
  294.  
  295. [BadiesD2]
  296. Damage=-25
  297. AnimSpeed=1
  298. Z=2
  299.  
  300. [BadiesD3]
  301. Damage=-25
  302. AnimSpeed=1
  303. Z=2
  304.  
  305. [BadiesD4]
  306. Damage=-25
  307. AnimSpeed=1
  308. Z=2
  309.  
  310. [BadiesD5]
  311. Damage=-25
  312. AnimSpeed=1
  313. Z=2
  314.  
  315. [BadiesD6]
  316. Damage=-25
  317. AnimSpeed=1
  318. Z=2
  319.  
  320. [BadiesD7]
  321. Damage=-25
  322. AnimSpeed=1
  323. Z=2
  324.  
  325. [BadiesD8]
  326. Damage=-25
  327. AnimSpeed=1
  328. Z=2
  329.  
  330. [BadiesD9]
  331. Damage=-50
  332. AnimSpeed=1
  333. Z=0
  334.  
  335. [PointsC0]
  336. AnimSpeed=16
  337. Z=2
  338. Value=25
  339.  
  340. [PointsC1]
  341. AnimSpeed=12
  342. Z=2
  343. Value=50
  344.  
  345. [PointsC2]
  346. AnimSpeed=8
  347. Z=2
  348. Value=100
  349.  
  350. [Trigger10]
  351. Image=Stop
  352. TriggerValue=0
  353. TileOn=31
  354. TileOff=37
  355. BoundsOn=1
  356. BoundsOff=0
  357. Z=2
  358. AnimSpeed=1
  359.  
  360. [Trigger11]
  361. Image=Stop
  362. TriggerValue=0
  363. TileOn=7
  364. TileOff=0
  365. BoundsOn=15
  366. BoundsOff=0
  367. Z=2
  368. AnimSpeed=1
  369.  
  370. [Blocks]
  371. AnimSpeed=3
  372. HitCount=1
  373. Z=3
  374.  
  375. [LaserLocks]
  376. AnimSpeed=10
  377. Z=3
  378.  
  379. [Keycards]
  380. AnimSpeed=3
  381. Z=3
  382.